|
|
The Project "Scheinwerfer" |
|
About & ContactNewsProjectsScheinwerferDigital MarionetteRip My DiskAlmost LostSurréanceZoom In - Zoom OutEndo TreatmentBrain WavesSynaesDGCumulusSoftwarePublicationsCollaborations
Photo GalleryMovie Gallery
Scheinwerfer Site
Mailing List |
The project "Scheinwerfer" is one of the key activities of Corebounce association. We are a collective of scientists and artists sharing the common goal of mediating between art and science. Currently, we focus on the creation of interactive virtual multimedia environments and their integration in the physical world. The self-developed multimedia performance tool "Soundium2/Decklight" serves as our main experimental platform for realising new ideas in the context of computer-aided multimedia art. ![]() Scheinwerfer Live Since 2001, we realise multimedia installations and create the visual experience at various electronic music events around the globe. Our virtual environments are designed to emphasise the theme of the event as well as taking into account the architectural framework. Features extracted from an audio stream together with virtual objects are orchestrated by a performer or by the system's artificial intelligence. In addition to that, environmental sensors for temperature or movement are integrated to deliver a holistic multimedia experience to the audience. Our virtual environments are essentially composed but not restricted to synthetic 2D and 3D objects enhanced by manipulated video-footage. Beside Scheinwerfer's frequent performances at electronic music events, for example, we recorded the brain wave patterns of free jazz pianist Guerino Mazzola during a performance at the Zurich conservatory. The patterns were analysed in real-time and transformed into geometrical 3D structures. An installation "Digital Marionette" at Zurich's Museum Bellerive made state-of-the-art research results from computer graphics, computer vision, and speech analysis accessible to visitors: A virtual 3D face could be directed through high-level emotions and natural speech. In parallel we work on the visual design of public spaces.
|